SWOLE

SWOLE follows a 97-pound weakling through a 1960s comic-book world toward the beach strongman championship. Five daily activity slots make training a question of what to do with your day: exercise, work, eat, rest, or spend time with other people.

At Pop’s Malt Shop, move between counters, pour drinks, and catch the empty glasses. Back in the bedroom, the television, mirror, calendar, and mission board turn the room into a place to plan the next day. The comic and illustrated covers carry the same story beyond the game.

Play the game

Films

SWOLE Trailer

SWOLE gameplay

The bedroom
Pop’s Malt Shop
Serving drinks
SWOLE front cover
SWOLE back cover
SWOLE comic — page 1
SWOLE comic — page 2

Film