Articles

  1. Why a daily game needs a practice board that never counts

    Halfsies gives you one daily run that counts. Its Bounties board holds three fixed contracts you can replay as often as you like, with goals of 240, 240 and 255 out of 300. Here is what those goals ask of each cut, and why the contracts never change.

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  2. How much turkey do you need per person?

    Halfsies ad diary #16. Meta spent nothing again and the verification banner is still up. The Halfsies site sized the Thanksgiving turkey and explained the three Bounties you can replay without touching your daily score. 50 guides in all.

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  3. Cutting a silver dollar into eight honest bits

    A quarter is two bits because people once cut a Spanish silver dollar into eight wedges. Making eight fair wedges takes three halvings in a row, and a small miss on each one adds up. Here is the arithmetic, and the round in my game that asks for the same cut.

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  4. Why is a quarter called two bits?

    Halfsies ad diary #15. Meta spent nothing again and the verification banner is still up. The Halfsies site explained why a quarter is called two bits and listed seven daily math games. 48 guides in all.

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  5. Why every player in a daily game gets the same rival

    Halfsies, my daily cutting game, puts one rival a day in the hardest of its three cuts, with his score already posted. Everyone in the world faces the same one. Here is how that target is set and why it stays off the scoreboard.

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  6. What is half of 3/4 cup when you cut a recipe in half?

    Halfsies ad diary #14. Meta spent nothing again and the verification banner is still up. The Halfsies site published a chart for cutting a recipe in half and explained the Outlaw of the Day. 46 guides in all.

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  7. How a game with no accounts runs private leaderboards

    Halfsies, my daily cutting game, has no sign-up and no friend list. Friends still get a private leaderboard, called a posse, by typing the same 4 to 8 character code. Here is what that code does and what it gives up.

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  8. Why round things are the easy cuts in a halving game

    A circle is the one shape where any cut through the center is a perfect half. Halfsies, my daily cutting game, gets hard when the objects stop being round. Here is how to find a circle's center with a sheet of paper, and why that stops helping on a cleaver.

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  9. Why cutting a quarter is harder than cutting a half

    Halfsies has a rare bonus round that asks you to slice off exactly 25% of an object. It sounds easier than halving and scores worse, because a quarter has no mirror line to aim at. The fix is to build every quarter out of halves.

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  10. Why a daily puzzle game writes two search guides a day

    My $200 Meta test for Halfsies bought 364 clicks and then stopped. Since 29 October the Halfsies site has published two search guides a day instead. How the guides are picked, what each one must contain, and why the game facts get checked against the code.

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  11. How to run a Halloween weekend in a daily puzzle game

    Halfsies ran a three-night Halloween weekend with new objects, lantern-lit levels and two badges, shipped to iPhone and Android the day before. What the event changed, what it left alone, and a checklist for your own daily game.

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  12. Why my iPhone game went silent after every ad

    Halfsies 1.3.2 put a Google ad after every run, and the ad broke the game's sound on iPhone. What the audio setting was doing, how 1.3.3 fixes it, and what to check in your own game.

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  13. What $200 of Meta ads bought my indie iPhone game

    Halfsies spent $200 on Meta ads over 11 days: 17,319 views, 364 link clicks at $0.55. Gamers cost $1.04 a click against $0.35 for a broad audience, and Meta gave the Sheriff ad most of the money.

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  14. Making a Western image feel haunted

    A visual study of Haunted Western: how a cowboy hat, a skull, a covered face and a rider silhouette change the mood of familiar Western imagery.

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  15. Making Death Match

    A day-by-day production diary of Death Match, an R-rated 1980s-style animated feature written and directed by Prince Zoho and made with an AI agent, Claude, as crew.

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  16. How a JavaScript landscape moves

    Inside Western Art’s Gold Fog landscape: how JavaScript draws distance, thins the fog and raises the sun, and what survives in a video recording.

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